Thus, you can travel along ceilings by repeatedly jumping. Of course, if you do, you're likely to hit the ceiling again. Also, turboing the jump input makes it really easy.Ĭeiling Jumping-When you hit a ceiling, you have a brief window where you can jump again. This is one of the oldest tricks I've found. If you jump between those two checks, it will skip the second one, allowing you to jump through any liquid. I suspect it first considers you "in water", then sees that this is a deadly liquid and kills you. Honey/Lava Jumping-When you fall into a deadly liquid, the game does not immediately declare you dead. Turbo input-Holding a key down in the Windows version causes the game to turbo that input until another key is pressed. If it happens to land partially through a wall, jumping back on the dragonfly will carry you through the wall. This is why I can't just get a particularly high roll boost and fly over the walls.ĭragonfly clipping-When you jump off the dragonfly, it continues moving forward a bit. It should also be noted that all bounding walls are infinitely high, despite appearances. Clipping back in works the same way, as walls in this game are two-sided. This is used a lot, as many levels have their exits quite close to the start physically. Any vertical wall can be clipped through at any corner that points toward you. This is naturally very hard to control, and has a tendency to land you very far out of bounds if done improperly.Ĭlipping-Clipping out of bounds is far easier than it should be in this game. That means the roll boost will quite suddenly give you an enormous speed, often faster than the game can keep up with. However, the Windows version of Bugdom does not seem to have a speed cap.
BUGDOM GAME WINDOWS 7 MAC
The net effect in the Mac version was that you hit your speed cap almost instantly, and thus the roll boost had the effect of instantly giving you top speed.
It appears to multiply your speed by a fixed, rather large amount. The Roll Boost is activated by pressing the kick button while rolling. The Roll Boost Glitch-This only works in the Windows version of Bugdom. In order to better understand the run, here's an explanation of the various tricks used, in order of appearance in the run. I went through the game and found some new tricks along with the old ones, then started working on getting a good run.
Recently, I rediscovered Bugdom, and decided to speedrun it for SDA. I found a number of little glitches and tricks in the game back then, but eventually I moved on to other games. Though Greenstone began creating Bugdom from the basic Nanosaur code, much of the programming has been enhanced or completely rewritten for Bugdom, offering gamers a fresh new experience with a smooth, "console game" feel.īugdom was originally developed for Macintosh computers and the Mac version was honored by the Macworld Game Hall of Fame with the award for "Best Arcade Game" in 1999.Bugdom was the first game I ever tried to speedrun, way back in 5th grade. Bugdom features lush backgrounds, non-violent themes, and straight-forward gameplay.įans of Pangea Software's successful Nanosaur may enjoy some immediate familiarity with Bugdom, as both games are largely the work of programmer Brian Greenstone. But Rollie needs help, every step of the way. Rollie, the loveable, anthropomorphic bug, may be the only hope to save Bugdom from the evil King Thorax and his Fire Ants. As protagonist Rollie McFly, players will fly, ride, swim, jump, swing and roll their way through ten levels of Bugdom, the 3D platform title from Pangea Software.